
SMAS retained the shadows only on overlapping blocks. The block platforms no longer cast shadows on the background, because the parallax backgrounds now serve as a better 3D effect. 3 received all-new backgrounds with parallax scrolling. Like the other games in Super Mario All-Stars, the original NES versions had mostly plain backgrounds consisting of one color. Mario and Luigi originally had darker skin while wearing the Hammer Suit, but in SMAS their skin stays the same color.

Also, since Luigi is no longer a recolored Mario sprite, he appears taller and skinnier than his brother. The brothers' blue overalls return in SMAS. Not content with merely porting SMB3, Nintendo updated all graphics, music, and sound effects to take advantage of the Super NES's power. Note: Besides physical changes to the levels, any fixed glitches from SMB3 are covered on the SMB3 bugs page. The remaining Japanese differences will be noted. It seems that Nintendo used the Japanese version of SMB3 for SMAS, so if you're familiar with the SMB3: From Japanese to English page, you may recognize some of the changes here. 3 (SMB3) and Super Mario All-Stars (SMAS). Fall down with the lift, and jump off at the last moment to reach the door which will take you to the lower of the two maps in Part 2.This page compares the U.S. Spring this Thwomp, then jump over him onto the Donut Lift. 8: Bowser's Castle is full of crafty traps.

Use the Donut Lift to drop to the passage below.

Podoboos leap out of the lava and guard several gaps that you must cross. 5: Donut Lifts will crash down if you hesitate too long between jumps, so keep on trucking at a brisk pace.
